Interface ServerPlayNetworking.PlayChannelHandler
- All Superinterfaces:
org.quiltmc.qsl.networking.api.ServerPlayNetworking.ChannelReceiver
- Enclosing class:
ServerPlayNetworking
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
@Deprecated
@FunctionalInterface
public static interface ServerPlayNetworking.PlayChannelHandler
extends org.quiltmc.qsl.networking.api.ServerPlayNetworking.ChannelReceiver
Deprecated.
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Method Summary
Modifier and TypeMethodDescriptionvoidreceive(MinecraftServer server, ServerPlayerEntity player, ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) Deprecated.Handles an incoming packet.default voidreceive(MinecraftServer server, ServerPlayerEntity player, ServerPlayNetworkHandler handler, PacketByteBuf buf, org.quiltmc.qsl.networking.api.PacketSender responseSender) Deprecated.
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Method Details
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receive
default void receive(MinecraftServer server, ServerPlayerEntity player, ServerPlayNetworkHandler handler, PacketByteBuf buf, org.quiltmc.qsl.networking.api.PacketSender responseSender) Deprecated.- Specified by:
receivein interfaceorg.quiltmc.qsl.networking.api.ServerPlayNetworking.ChannelReceiver
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receive
void receive(MinecraftServer server, ServerPlayerEntity player, ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) Deprecated.Handles an incoming packet.This method is executed on netty's event loops. Modification to the game should be scheduled using the provided Minecraft server instance.
An example usage of this is to create an explosion where the player is looking:
ServerPlayNetworking.registerReceiver(new Identifier("mymod", "boom"), (server, player, handler, buf, responseSender) -> { boolean fire = buf.readBoolean(); // All operations on the server or world must be executed on the server thread server.execute(() -> { ModPacketHandler.createExplosion(player, fire); }); });- Parameters:
server- the serverplayer- the playerhandler- the network handler that received this packet, representing the player/client who sent the packetbuf- the payload of the packetresponseSender- the packet sender
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